But this adherence to authenticity should be better balanced with the necessities of modern game design. Now obviously giant monsters like Godzilla are slow and lumbering creatures of immense size, so it makes sense that a Godzilla game would attempt to replicate the feeling of controlling such a creature. Unfortunately, this issue has persisted through many Godzilla games of the past, and thus is often one of the biggest factors holding them back. Just moving the monsters around was a slow and tedious process that only the most dedicated of fans could put up with. Intuitive Controls By far one of the biggest problems with the recent Godzilla game for the Playstation was the cumbersome and clunky controls. Simply put, Godzilla titles have sucked for far too long, and the following are just a few ideas that could go towards creating something starring the legendary lizard that could live up to his potential. A truly great Godzilla game should capture all this in such a way that stays authentic to the character and the genre, whilst also being a genuinely good game in its own right.
#GODZILLA PS4 CHARACTERS FULL#
It contains a rich and over-the-top mythology full of larger than life characters complete with epic stakes and action. This is a true shame, as the Godzilla universe is practically tailor made for video games.
While some (such as the PS2-era fighting games) do a decent job of adapting certain aspects of the franchise, most (like the recent PS4 release) end up being barebones, overly simplified cash-ins that dont do the character justice. Yes, the unfortunate reality is that the Godzilla brand hasnt ever been given a proper and fully fleshed out video game adaptation. And, well, almost all of them have been pretty disappointing. Many games based on his legendary franchise have been released on a variety of different consoles, encompassing a surprisingly large mixture of genres ranging from 2D side-scrolling platformers, to 3D fighters. Godzilla is no stranger to the video game industry.